Books I want to read

Graphics, Game engines, Game AI

  • Real-Time Rendering
  • Physically Based Rendering
  • Game Engine Architecture
  • Foundations of Game Engine Development series (own, reading)
  • Foundations of Physically Based Modeling & Animation
  • Programming Game AI by Example
  • Game Programming Patterns

Algorithms etc

  • Algorithm Design with Haskell
  • Software Design for Flexibility

Programming languages, interpreters, compilers etc

  • Crafting Interpreters
  • Essentials of Programming Languages

OS stuff

  • Modern Operating Systems (own 2nd ed.)
  • The Linux Programming Interface (own, reading)

Maths

  • Jay Cummings’ long form math books
  • Concrete Mathematics
2021-03-31
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