Books I want to read
Graphics, Game engines, Game AI
- Real-Time Rendering
- Physically Based Rendering
- Game Engine Architecture
- Foundations of Game Engine Development series (own, reading)
- Foundations of Physically Based Modeling & Animation
- Programming Game AI by Example
- Game Programming Patterns
Algorithms etc
Programming languages, interpreters, compilers etc
OS stuff
- Modern Operating Systems (own 2nd ed.)
- The Linux Programming Interface (own, reading)